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arcbegn4.txt
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1990-02-12
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┴╥├ ├╧══┴╬─╙ ╞╧╥ ┬┼╟╔╬╬┼╥╙
┬Y ╟AELYNE ═ORANEC
╘O KEEP IT SIMPLE, ╔ HAVE ONLY USED DRIVE LETTERS ┴ AND ├, WHICH WOULD BE
DRIVES 8 AND 9.
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├REATING ┴RCHIVES
-----------------
┴╥├/├ ┴:ARCNAME ├:FILENAME1 ├:FILENAME2 OR
┴╥├/├ ┴:GAMES ├:GAMEONE ├:GAMETWO
├REATES AN ARCHIVE NAMED GAMES.ARC ON DRIVE ┴ FROM THE TWO FILES,
GAMEONE AND GAMETWO IN DRIVE ├.
┴╥├/├ ┴:ARCNAME ├:* OR
┴╥├/├ ┴:GAMES ├:*
├REATES AN ARCHIVE NAMED GAMES.ARC ON DRIVE ┴ FROM ALL FILES ON DRIVE ├.
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┴PPENDING TO ┴RCHIVES
---------------------
┴╥├/┴ ┴:ARCNAME.ARC ├:FILENAME OR
┴╥├/┴ ┴:GAMES.ARC ├:GAMETHREE
USE THIS COMMAND TO PLACE ADDITIONAL FILES INTO A PREEXISTING ARCHIVE.
╘HIS ADS THE FILE GAMETHREE TO GAMES.ARC
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╞IXING ┴RCHIVES
---------------
┴╥├/╞ ┴:ARCNAME.ARC OR
┴╥├/╞ ┴:GAMES.ARC
╘HIS FIXES ANY PROBLEMS IN AN EXISTING ARCHIVE. ╔T'S RECOMMENDED THAT
YOU USE THIS COMMAND AFTER APPENDING TO AN ARCHIVE.
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╓ERIFYING ┴RCHIVES
------------------
┴╥├/╓ ┴:ARCNAME.ARC OR
┴╥├/╓ ┴:GAMES.ARC
╘HIS VERIFIES THE INTEGRITY OF AN ARCHIVE.
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╠ISTING ┴RCHIVES
----------------
┴╥├/╠ ┴:ARCNAME.ARC OR
┴╥├/╠ ┴:GAMES.ARC
╘HIS LISTS ALL FILES WITHIN AN ARCHIVE, ALONG WITH OTHER USEFUL
INFORMATION ABOUT THE FILES IN IT.
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┼XTRACTING ┴RCHIVES
-------------------
╙INGLE ─RIVE ╞ORMAT:
┴╥├/╪ ┴:ARCNAME.ARC OR
┴╥├/╪ ┴:GAMES.ARC
╘HIS EXTRACTS ALL FILES FROM GAMES.ARC AND SAVES THEM TO DRIVE ┴.
─UAL ─RIVE ╞ORMAT:
*╬OTE THAT THE DRIVE LETTER*
*(├) IS IMMEDIATELY FOLLOWING*
*THE ╪.*
┴╥├/╪├ ┴:ARCNAME.ARC OR
┴╥├/╪├ ┴:GAMES.ARC
╘HIS DISSOLVES GAMES.ARC, PLACING THE DISSOLVED FILES ONTO DRIVE ├.
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┼XTRACTING CERTAIN FILES FROM AN ARCHIVE
----------------------------------------
╙INGLE ─RIVE ╞ORMAT:
┴╥├/╪ ARCNAME.ARC FILENAME1 FILENAME2 OR
┴╥├/╪ GAMES.ARC GAMEONE GAMETWO
╘HIS EXTRACTS THE FILES GAMEONE AND GAMETWO FROM GAMES.ARC, AND SAVES
THEM ONTO DRIVE ┴.
─UAL ─RIVE ╞ORMAT:
*╬OTE THAT THE DRIVE LETTER*
*(├) IS IMMEDIATELY FOLLOWING*
*THE ╪.*
┴╥├/╪├ ┴:ARCNAME.ARC FILENAME1 FILENAME2 OR
┴╥├/╪├ ┴:GAMES.ARC GAMEONE GAMETWO
╘HIS PLACES THE DISSOLVED FILES ONTO DRIVE ├).
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┼╪╘╥┴ ╚┼╠╨
----------
╫HEN CREATING AN ARCHIVE, IT'S MUCH EASIER TO DO IF YOU HAVE ONE DISK
WITH ╧╬╠┘ THE FILES YOU WISH TO ARC ON IT, AND USE THE WILDCARD "*"
TO CREATE THE ARCHIVE: ┴╥├/├ ┴:ARCNAME ├:*
─ON'T FORGET THAT ┴╥├ DOESN'T ALLOW SPACES WITHIN FILENAMES. ╒SE A ?
IN PLACE OF THE SPACE: ┴╥├/╞ ┴:GAME?FILES.ARC
╬OTE: ╘HIS IS NOT THE FIRST REFERENCE SHEET CREATED FOR USE WITH ┴╥├.
═ANY OTHERS HAVE COME BEFORE IT, AND WITHOUT THEM, THIS ONE WOULD HAVE
BEEN MUCH HARDER TO CREATE. ╔ ESPECIALLY WISH TO THANK ┼D ╨ARRY FOR
HIS ┴╥├ ╚ELP ╞ILE. ╫ITHOUT IT, ╔ WOULD NEVER HAVE USED ├HRIS ╙MEETS
┴╥├ PROGRAM. ╬ATURALLY, ├HRIS ╙MEETS DESERVES ALL THE CREDIT, BECAUSE
WITHOUT HIS PROGRAM, AND HIS 128 PROGRAM ├╙-─╧╙, ├OMMODORE COMPUTING
WOULD NOT BE WHERE IT IS TODAY.
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